Categories: Adult games
“Desperate and focused on finishing University, our hero has no option but to move to his aunt, Sarah’s house. He is the only child of a single mother and bears no ties to his biological father. The only time his father was brought up is when his mother briefly mentioned that they divorced when our hero was only an infant. He is a young adult ready to start University which, unfortunately, is located far away from his home.
Short on cash, he has no choice but to depend on Aunt Sarah for accommodation. It’s no time before our hero discovers deep seeded secrets that his aunt and two cousins, Kate and Monique have kept hidden for years. As he uncovers each secret, his outlook on life is permanently altered. The question becomes . how will he utilize the information he learns about his family and what will his reaction be as he learns of the underground life they live? What are the consequences of unearthing his aunt and cousins’ secrets?”
Revamping the game system
There were some complaints from the community because of the “navigation system” of the game and the fact that the game can not be really played without a walkthrough.
The main problem was that the events were too spread and that you needed to know exactly when and where it is going to happen a specific event.
I took a step back and realised that the game navigation system was not exactly what I wanted it to be.
I’ve been working very hard after releasing the Alpha and we are in process of revamping the game system.
We are going to remake everything after the night pool party (end of chapter 6). We already implemented around 50% of the new system and it’s going to be ready for the release of the final version 004.
I will try to explain a little bit what we are doing:
Before, the game events were set to happen at a specific day (monday, tuesday…) and a specific time of the day (morning, afternoon…). It was pretty hard to know when an event was going to happen if you didn’t had the walkthrough.
Now the events are going from one to another. One event is going to open another event and they are going to happen everyday until you run them. I will try to explain bellow one example.
You wake up in your own room after the pool party and the only location available is going to be Sarah house. It’s going to be sunday morning and if you go around the house, you are going to find Monique, Sarah and Kate.
Now, different interactions will advance the time of the day (sleeping, training in the gym, and so on), but the difference is that you will need to talk with Sarah, who is going to let you know that the University is going to open and will send you to talk with Kate.
If you talk with Kate, the university is going to open.
Let’s say you talk with Sarah, but not with Kate, then Sarah timeline will advance, but you are going to get Kate’s event over and over, every day until you decide to talk to her. Once you talk to her, the university is going to open, and Kate timeline will advance…
If you don’t talk with Sarah or Kate on sunday morning nor in the afternoon, then both events are going to be repeated, on monday.
I don’t know if i’m very good at explaining the game system, but i really like the new system. You are going to be able to test it by yourself with the new version release in the end of the month or early next month (4-5 may).
Now, the attributes points are going to be shown on the menu, so you will know what you get before deciding what option to chose.
There is going to be a simplified walkthrough (go there, do this, do that…), and an extended one (for people who wants to enjoy the full experience) in the same file, but most probably the game its going to be playable without the walkthrough.
Stay tuned for more updates…
[Write if you have questions]